ASR: en
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you know what is happening ladies and
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gentlemen this is men from architecture
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inspirations and the previous videos in
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this series
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you've seen me transferring a rabbit
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model to sketchup then apply materials
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and finally render it with vray today
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I'm going to show you a breakdown of my
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post production process in Photoshop
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let's get started
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number one import render files
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the first thing I do is open photoshop
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and import my files that I've saved
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after the rendering this include the vp
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channels and most importantly the render
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that were used as the base image the vfp
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channels can be anything that you've
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chosen to export prior to your rendering
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the most useful one for me is the
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material ID which I have mentioned in
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the last video
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sometimes I also like to explore other
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channels like the z-depth reflection and
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refraction channels after importing the
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render files as different layers only
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leave the base image on and turn all of
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the other vp channels off and save them
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for later
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number two adding the background there
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are essentially two parts that make up
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the background first is the sky and
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second is the surrounding buildings
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adding a sky to your rendering is one of
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the easiest thing to do in Photoshop but
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advise you not to overlook this part
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because the sky really sets the mood for
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the whole image if you want to know some
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tips on choosing a perfect sky for your
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image
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Alex her craft wrote an amazing post on
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his topic i'll put the link in the
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description box below so you can learn
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it from the master himself the second
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part of the background is the
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surrounding buildings which is just as
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important because this will show the
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context of the site without it the
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viewer question well for the foxes place
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is it on an island or is it is floating
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in space adding background buildings is
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necessary if you have empty spaces in
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your rendering like I do in this one I
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think model anything there because
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sometimes it's just easier to add
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surrounding buildings later in Photoshop
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i usually don't spend a ton of town on
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this it doesn't need to be perfect
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because it's such a small part of the
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image that most people don't even notice
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the flaws number three texturing the
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ground plane
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the ground plan consists of well
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anything that's on the ground like the
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grass or additional texture that makes
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your rendering looks more realistic such
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as these textures that overlay on top of
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the roads and curves number for
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populating your image with entourage
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adding trees cars and people to your
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image is really important because it
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really make the scenery more lively and
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exciting
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there are two ways to add these
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ontological your rendering one is by
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using 3d components of them in your
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model and render it all together to its
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to UT cutouts later in photoshop you can
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always use a combination of both like
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for this rendering here i found that
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using three models of the cars and 2d
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cutouts of the people and trees work
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best for me
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number five using Photoshop effects to
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enhance your image now that you've got
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the hard stuff out of the way it's not
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to have some fun and add some sweet
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effects of your image like fault have to
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feel no ship motion blur blur fake lens
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flare you name it
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just add whatever feels right for you
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number 6 final edits using plugins now
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that your images complete finish it off
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using plugins
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google has an amazing plugin for
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photoshop called google nik collection
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used to cost money but now is completely
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free so grab it while you can and use it
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to make your rendering look awesome i'll
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leave the link in the description box
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below so you can try it out yourself
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also leave a link of this article by
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Alex in which he gives some amazing tips
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on managing your layers in photoshop
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this video was actually inspired by that
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article so I got to give you tons of
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credit for that and that's all I have
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for today but that's not all i have to
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say about this topic you know everything
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that we just went through and create a
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step-by-step tutorial for each of these
0:03:55.919,0:03:59.909
processes in the upcoming weeks so smash
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that subscribe button if you want to see
0:03:59.909,0:04:05.239
more stay inspired guys and I will see
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you next time
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ok
standard: en
0:00:00.000,0:00:04.580
What is happening ladies and gentlemen, this is Minh from Architecture Inspirations.
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In the previous videos of this series, you've seen me transferring a Revit model to Sketchup,
0:00:09.380,0:00:12.980
then apply materials and finally render it with Vray.
0:00:12.980,0:00:18.040
Today I'm gonna show you a breakdown of my post-production process in Photoshop.
0:00:18.320,0:00:19.600
Let's get started.
0:00:28.260,0:00:33.460
The first thing I do is open Photoshop and import my files that I've saved after the rendering.
0:00:33.460,0:00:39.480
This include the VFB Channels and most importantly the Raw render that I use as the base image.
0:00:39.480,0:00:44.560
The VFB channels can be anything that you've chosen to export prior to your rendering.
0:00:44.560,0:00:49.560
The most useful one for me is the Material ID which I've mentioned in the last video.
0:00:49.560,0:00:52.440
Sometimes I'd also like to export other channels
0:00:52.440,0:00:55.820
like the Z-depth, Reflection, and Refraction channels
0:00:55.820,0:00:58.720
After importing the render files as different layers,
0:00:58.720,0:01:00.420
I only leave the base image on
0:01:00.420,0:01:04.260
and turn all of the other VFB channels off and save them for later.
0:01:07.400,0:01:10.380
There are essentially two parts that make up background,
0:01:10.380,0:01:14.300
first is the sky, and second is the surrounding buildings.
0:01:14.300,0:01:18.660
Adding a sky to your rendering is one of the easiest thing to do in Photoshop,
0:01:18.660,0:01:24.440
but I advise you not to overlook this part because the sky really sets the mood for the whole image.
0:01:24.440,0:01:27.820
If you want to know some tips on choosing a perfect sky for your image,
0:01:27.820,0:01:30.700
Alex Hogrefe wrote an amazing post on this topic.
0:01:30.700,0:01:34.800
I'll put the link in the description box below so you can learn it from the master himself.
0:01:34.800,0:01:38.160
The second part of the background is the surrounding buildings,
0:01:38.160,0:01:41.980
which is just as important because this will show the context of the site.
0:01:41.980,0:01:44.100
Without it the viewer will question:
0:01:44.100,0:01:46.100
where the f*** does this take place?
0:01:46.560,0:01:47.600
is on an island?
0:01:47.680,0:01:49.760
or is it just floating in space?
0:01:49.760,0:01:56.620
Adding background buildings is necessary if you have empty spaces in your rendering like I do in this one.
0:01:56.620,0:02:02.200
I didn't model anything there because sometimes it's just easier to add surrounding buildings later in Photoshop
0:02:02.200,0:02:04.500
I usually don't spend a ton of time on this
0:02:04.500,0:02:06.180
it doesn't need to be perfect
0:02:06.180,0:02:10.620
because it's such a small part of the image that most people don't even notice the flaws.
0:02:12.560,0:02:16.800
The ground plane consists of well anything that's on the ground
0:02:16.800,0:02:22.220
Like the grass or additional texture that makes your rendering looks more realistic
0:02:22.220,0:02:26.040
such as these textures that I've overlay on top of the roads and curbs.
0:02:29.100,0:02:32.060
Adding trees, cars, and people to your image
0:02:32.060,0:02:36.300
is really important because it really make the scenery more lively and exciting.
0:02:36.300,0:02:39.020
There are two ways to add these entourage in your rendering,
0:02:39.020,0:02:43.480
One is by using 3D components of them in your model and render it altogether.
0:02:43.480,0:02:46.220
Two is to use 2D cutouts later in Photoshop.
0:02:46.220,0:02:48.320
You can always use a combination of both,
0:02:48.320,0:02:50.000
like for this rendering here,
0:02:50.040,0:02:56.280
I found that using 3D model of the cars and 2D cutouts of the people and trees worked best for me.
0:02:59.980,0:03:02.940
Now that you got the hard stuff out of the way,
0:03:02.940,0:03:06.280
It's time to have some fun and add some sweet effects to your image, like:
0:03:06.280,0:03:06.780
Fog
0:03:07.420,0:03:08.140
Depth of Field
0:03:08.520,0:03:09.240
Tilt shift
0:03:09.480,0:03:10.280
Motion Blur
0:03:10.760,0:03:11.320
Bloom effect
0:03:11.320,0:03:12.000
Lens Flare
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You name it
0:03:12.900,0:03:14.800
just add whatever feels right for you.
0:03:17.240,0:03:21.320
Now that your image is complete, finish it off using plugins.
0:03:21.620,0:03:25.940
Google has a plugin for Photoshop called Google Nik Collection.
0:03:25.940,0:03:28.340
It used to cost money but is now completely free
0:03:28.340,0:03:32.340
so grab it while can and use it to make your rendering look f***ing awesome
0:03:32.340,0:03:35.560
I'll leave the link in the description box below so you can try it out yourself.
0:03:35.560,0:03:38.420
I'll also leave a link of this article by Alex,
0:03:38.420,0:03:42.880
in which he gives some amazing tips on managing your Layers in Photoshop.
0:03:42.880,0:03:47.380
This video was actually inspired by that article so I gotta give him tons of credits for that.
0:03:47.380,0:03:49.000
And that's all I have for today,
0:03:49.000,0:03:51.400
but that's not all that I have to say about this topic.
0:03:51.400,0:03:53.100
You know everything that we just went through,
0:03:53.100,0:03:58.000
I will create a more thorough step-by-step tutorial for each of these process in the upcoming weeks
0:03:58.000,0:04:00.460
so Smash that subscribe button if you want to see more.
0:04:00.460,0:04:02.520
Stay inspired guys, and I will see you,
0:04:02.680,0:04:03.600
next time.